Сегодня на постмортеме решали, как менять существующий процесс документирования дизайна. Проблемы очевидны:
- дизайн-документы хранятся в морально устаревшем формате Word, низкая прозрачность
- сложный шаблон документа как результат стремления покрыть все требования к дизайну из ASPICE L3 HIS scope
- непонятно, актуально ли описание дизайна, или уже устарело - к коду доверия больше.
It should be clear that documentation plays a major role in the design process that we are describing. Most programmers regard documentation as necessary evil, written as an afterthought only because some bureaucrat requires it. They do not expect it to be useful.
This is a self-fulfilling prophesy; documentation that has not been used before it is published, documentation that is not important to its author, will always be poor documentation.
Most of that documentation is incomplete and inaccurate, but those are not the main problems. If those were the main problems, the documents could be easily corrected by adding or correcting information. In fact, there are underlying organizational problems that lead to incompleteness and incorrectness and those problems, which are listed below, are not easily repaired.
1) Poor Organization: Most documentation today can be characterized as "stream of consciousness" and "stream of execution." "Stream of consciousness" writing puts information at the point in the text that the author was writing when the thought occurred to him. "Stream of execution" writing describes the system in the order things will happen when it runs. The problem with both of these documentation styles is that subsequent readers cannot find the information they seek. It will therefore not be easy to determine that facts are missing, or to correct them when they are wrong. It will not be easy to find all the parts of the document that should be changed when the software is changed. The documentation will be expensive to maintain and, in most cases, will not be maintained.
2) Boring Prose: Lots of words are used to say what could be said by a single programming language statement, a formula, or a diagram. Certain facts are repeated in many different sections. This increases the cost of the documentation and its maintenance. More importantly it leads to inattentive reading and undiscovered errors.
3) Confusing and Inconsistent Terminology: Any complex system requires the invention and definition of new terminology. Without it the documentation would be far too long. However, the writers of software documentation often fail to provide precise definitions for the terms they use. As a result, there are many terms used for the same concept and many similar but distinct concepts described with the same term.
4) Myopia: Documentation that is written when the project is nearing completion is written by people ho have lived with the system for so long that they take major decisions for granted. They document the small details that they think they will forget. Unfortunately, the result is a document useful to people who know the system well, but impenetrable for newcomers.
Documentation in the ideal design process meets the needs of the initial developers as well as the needs of the programmers who come later. Each of the documents mentioned above records requirements or design decisions and is used as a reference document for the rest of the design. However, they also provide the information that the maintainers will need. Because the documents are used as reference manuals throughout the building of the software, they will be mature and ready to use in later work. The documentation in this design process is not an afterthought; it is viewed as one of the primary products of the project. Some systematic checks can be applied to increase completeness and consistency. [...]
"Stream of consciousness" and "stream of execution" documentation is avoided by designing the structure of each document. Each document is designed by stating the questions that it must answer and refining the questions until each defines the content of an individual section. There must be one, and only one, place for every fact that will be in the document. The questions are answered, i.e., the document is written, only after the structure of the document has been defined. When there are several documents of a certain kind, a standard organization is written for those documents. Every document is designed in accordance with the same principle that guides our software design: separation of concerns. Each aspect of the system is described in exactly one section and nothing else is described in that section. When documents are reviewed, they are reviewed for adherence to the documentation rules as well as for accuracy.
The resulting documentation is not easy or relaxing reading, but it is not boring. It makes use of tables, formulas, and other formal notation to increase the density of information. The organizational rules prevent the duplication of information. The result is documentation that must be read very attentively, but rewards its reader with detailed and precise information. [...]
No matter how often we stumble on our way, the final documentation will be rational and accurate. Even mathematics, the discipline that many of us regard as the most rational of all follows this procedure. [...] Analogous reasoning applies to software. Those who read the software documentation want to understand the programs, not relive their discovery. By presenting rationalized documentation we provide what they need.
Our documentation differs from the ideal documentation in one important way. We make a policy of recording all of the design alternatives that we considered and rejected. For each, we explain why it was considered and why it was finally rejected. Months, weeks, or even hours later, when we wonder why we did what we did, we can find out. Years from now, the maintainer will have many of the same questions and will find his answers in our documents.
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